
Enhanced features including OptiTrack integration in Hand Engine 1.2.0
We are proud to announce the release of Hand Engine 1.2.0 … Read More
The latest updates from StretchSense
We are proud to announce the release of Hand Engine 1.2.0 … Read More
We’re Looking Forward to Seeing You We’re excited to announce that StretchSense will be attending INDIGO 2021, the Netherlands’ premier game industry event, organised each year by Dutch Game Garden. Run as an online event on the 25th June, the
Keeping on top of the updates can be a bit tedious, which is why we’re developing a new Launcher feature for Hand Engine. The Launcher will enable to you to: You can launch any version of Hand Engine you have
In December 2020, Xsens released MVN 2020.2. For StretchSense customers, this was a significant development because it was the first time StretchSense MoCap Pro gloves could be captured inside either MVN Animate or MVN Analyze. This integration provides the link
Version 1.1.2 of our Hand Engine software package was released today. In this minor update: A bug affecting group calibration has been resolved The timecode of FBX files from Hand Engine now start at 00:00:00 when loaded into Maya or
Today’s release includes new features and UI enhancements designed to make the user experience smoother and more intuitive for both new and experienced users of Hand Engine. For example, Hand Engine now includes a Restore Session function, which is useful
StretchSense has today released an update to Hand Engine that provides a host of new features for animators and studios, as well as performance enhancements. StretchSense CTO Todd Gisby comments: “We’re really determined to push the limits on what Hand
StretchSense is excited to announce it will be joining Epic Games, DNEG and other industry heavyweights at Unreal Pick and Mix, an online suite of workshops for freelancers and media professionals taking place 15-26 March GMT. Hosted by Escape Studios,
OnPoint Studios in Berlin, Germany are developing a project to fuse motion capture technologies, including our hand motion capture solution, with Unreal Engine to deliver a new generation of theatre. CARGO is a virtual production showcase OnPoint is using to
Epic’s MetaHuman Creator allows you to create a bespoke photorealistic digital human, fully rigged and complete with hair and clothing, in a matter of minutes. The great news is, it takes just a few more minutes to map our MoCap
Release date: 12 February 2021 Hand Engine V1.1.0 experimental release is now available and it comes with a number of exciting new features and enhancements. The feature garnering the most attention in the mocap community is Express Mode, which allows
Now you can try our premium hand motion capture solution before you buy. The introduction of trial periods has already been warmly received by animators and motion capture professionals who want to see how our MoCap Pro glove and Hand