You’ve told us that high-fidelity and the quality of your hand data allows you to create beautiful animations. You’ve also told us that time and efficiency are important when using our hand solution in production. So, with our latest version of Hand Engine 1.3.0, we focused on enhancing the features that would have the highest impact on your business: speed.
Speed, fidelity and life-like motion capture allows creators to produce beautiful life-like animations.
You can now choose to export either just hand data, or hand data as part of a full body skeleton. This dramatically speeds up how you merge Hand Engine data as you can import a full body skeleton, therefore removing the need to add hands to an existing skeleton before retargeting.
We have created recommended workflows so you can get started straight away:
Retargeting and Merging Pre-Recorded Hand Data Animation with Body Data Animation in:
Export a full body FBX from Hand Engine
We want to help you deliver not only better hands but also a faster workflow, so every software upgrade includes an enhancement of our Express Calibration feature. Once again, we have focused our attention on the thumb and finger spread and this time there’s been a special focus on capturing bend of spread fingers.
Get high quality hands in seconds
Detail is everything – and now you can capture even higher quality nuance and expression in less than a minute.
We have migrated Hand Engine from being a browser-based experience to being a standalone application. Anyone who has accidentally closed a browser tab or looked at the amount of RAM used by their web browser will immediately appreciate how much faster this new version of Hand Engine will be.
Hand Engine now operates as a standalone app
Migration of Hand Engine to Standalone Application
Run Hand Engine without the need for a Chromium-based browser e.g. Chrome or Edge.
New Express calibration model
New model with improved performance. Improved splay behavior during finger bend.
Option to export recording to full body FBX or two individual hand FBX
Allows flexibility in regard to how the FBX data can be integrated into different offline workflows for merging hand and body data in third party software.! This feature will require the same update to glove and dongle firmware as in Hand Engine 1.2.0.
Preview feature: Hand Engine streams out Pose informationPose ID, Pose Name, Pose Confidence and Active State for key Poses in Pose Detection and Hybrid Mode via TCP Stream. Updated Unreal Engine, Unity3D, MotionBuilder and Maya Plugins can receive this information. Login to your account for the latest plugins:
Manual export of recorded CSV file will use Take Name set in Hand Engine rather than the Take Name used in the CSV file name.
1. Major Enhancements and Features
2. Other features
3. Bug Fixes
4. Known Issues
What features would you like to see added to our Product Roadmap? Let us know in the comments.