Request a glove trial.

Request a trial package

Now you can try our premium hand motion capture solution before you buy. The introduction of trial periods has already been warmly received by animators and motion capture professionals who want to see how our MoCap Pro glove and Hand … Read More

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StretchSense Launcher seen over the shoulder on a laptop.

StretchSense launcher announced

Keeping on top of the updates can be a bit tedious, which is why we’re developing a new Launcher feature for Hand Engine. The Launcher will enable to you to: You can launch any version of Hand Engine you have … Read More

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StretchSense job vacancies

Product Testing Engineer [NZ]

Apply now on the Seek website Are you excited to work with a developing hi-tech product? Would you like to work in a fast-growing industry of Animation?  Are you looking to move into an early leadership position? Background Help us … Read More

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StretchSense job vacancies

Software Engineer [NZ]

Apply now on the Seek website Applications close: 23 June 2021   About us StretchSense makes the world’s best stretchable motion capture gloves. The Mocap Pro Gloves and our software, Hand Engine, accurately capture the finger animation of actors for Film, … Read More

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Hand Engine Pose Background

Hand Engine v1.1.2 now available

Version 1.1.2 of our Hand Engine software package was released today. In this minor update: A bug affecting group calibration has been resolved The timecode of FBX files from Hand Engine now start at 00:00:00 when loaded into Maya or … Read More

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Hand Engine 1.1.1 close up

Hand Engine 1.1.1 release puts user experience first

Today’s release includes new features and UI enhancements designed to make the user experience smoother and more intuitive for both new and experienced users of Hand Engine. For example, Hand Engine now includes a Restore Session function, which is useful … Read More

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StretchSense launches Hand Engine 1.1.0 with FBX export and express calibration

StretchSense has today released an update to Hand Engine that provides a host of new features for animators and studios, as well as performance enhancements. StretchSense CTO Todd Gisby comments: “We’re really determined to push the limits on what Hand … Read More

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Unreal Pick and Mix event.

StretchSense joins Epic Games, DNEG and other industry heavyweights at Unreal Pick and Mix

StretchSense is excited to announce it will be joining Epic Games, DNEG and other industry heavyweights at Unreal Pick and Mix, an online suite of workshops for freelancers and media professionals taking place 15-26 March GMT. Hosted by Escape Studios, … Read More

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OnPoint Studios CARGO setup in Unreal Engine.

Cargo, the live virtual performance featuring StretchSense gloves

OnPoint Studios in Berlin, Germany are developing a project to fuse motion capture technologies, including our hand motion capture solution, with Unreal Engine to deliver a new generation of theatre. CARGO is a virtual production showcase OnPoint is using to … Read More

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Epic games metahumans in unreal engine.

Using StretchSense gloves to power a MetaHuman

Epic’s MetaHuman Creator allows you to create a bespoke photorealistic digital human, fully rigged and complete with hair and clothing, in a matter of minutes.  The great news is, it takes just a few more minutes to map our MoCap … Read More

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StretchSense job vacancies

Product Marketing Manager

Apply now on the Seek website Applications close: 24 March 2021 Just sometimes, a Kiwi company comes up with a piece of technology with the potential to change how whole industries operate. StretchSense is just such a company and we … Read More

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