News
News
The latest updates from StretchSense
EXPRESSION OF INTEREST: Submit your CV
Are you interested in working for StretchSense? Submit your expression of interest today. … Read More
StretchSense at GDC22
We’re excited to be heading to the Game Developers Conference in San Francisco next week. … Read More

OptiTrack & StretchSense team up
OptiTrack and StretchSense announce Global Reseller Agreement and Form Strategic Partnership to Create Smoother Workflows for Game and Film Studios… … Read More

Use hands as a creative weapon.
Our latest release brings you the ability to tune Express calibrations and batch process your output files… … Read More

We’re bringing you speed and enhanced data quality in our latest release
Our latest release is all about speed and beautiful animations. Speed really matters. The biggest advantage of high performing hand solutions is the time it saves. … Read More

Why performance matters in mocap
What does performance mean when assessing motion capture gloves? Here at StretchSense, we are relentlessly focused on making the world’s highest-performing motion capture gloves. … Read More

Enhanced features including OptiTrack integration in Hand Engine 1.2.0
We are proud to announce the release of Hand Engine 1.2.0 … Read More

StretchSense at Indigo 2021
We’re Looking Forward to Seeing You We’re excited to announce that StretchSense will be attending INDIGO 2021, the Netherlands’ premier game industry event, organised each year by Dutch Game Garden. Run as an online event on the 25th June, the

StretchSense launcher announced
Keeping on top of the updates can be a bit tedious, which is why we’re developing a new Launcher feature for Hand Engine. The Launcher will enable to you to: You can launch any version of Hand Engine you have

StretchSense native integration in Xsens MVN
In December 2020, Xsens released MVN 2020.2. For StretchSense customers, this was a significant development because it was the first time StretchSense MoCap Pro gloves could be captured inside either MVN Animate or MVN Analyze. This integration provides the link

Hand Engine v1.1.2 now available
Version 1.1.2 of our Hand Engine software package was released today. In this minor update: A bug affecting group calibration has been resolved The timecode of FBX files from Hand Engine now start at 00:00:00 when loaded into Maya or