Every pipeline is different, so we let you do things your way. We offer a variety of integrations, making the lining up our hands to your character’s body fast, simple and accurate.
As well as native integration with Xsens, direct streaming integrations to Unreal Engine, MotionBuilder, Maya and Unity, and synchronization with OptiTrack, Vicon and Qualisys, you can export full body FBX files from Hand Engine opening up a world of possibilities!