Hand motion capture videos and tutorials

MoCap Pro Video Library

discover hand mocap tips, tricks and how to perform common tasks

How to GET THE MOST OUT OF YOUR MoCap Pro Gloves

We regularly add new videos to our library so check back here regularly, sign up to our newsletter for notifications in your inbox or subscribe to our YouTube Channel to ensure you’re the first the see new video content featuring our latest innovations, and partner activity.

Here, you’ll find us experimenting with Unreal Engine, Unity3D and MotionBuilder as demonstrating the accurate finger tracking and hand motion capture the MoCap Pro gloves are capable of.

Properly fitting MoCap Pro gloves for reliable performance

MoCap Pro gloves are unaffected by magnetic interference

Integrating Xsens Body Mocap via VPN and in MotionBuilder

Washing MoCap Pro gloves in a domestic washing machine

Save Time Adding Keyframe Animation to Existing Assets

Metacarpal manipulation

Connect Timecode to MoCap Pro Gloves

Integration with OptiTrack in MotionBuilder

Re-targeting to multiple character types

MoCap Pro Gloves WiFi Connectivity

MoCap Pro Gloves Features and Development

Catch up on innovation, sneak peek previews and experiments as we explore and develop the MoCap Pro and our Hand Engine software.

Hand Engine update featuring integration with Maya

Using Hand Engine for character remapping

SNEAK PEEK: Live Streaming Hand Mocap Directly into UE4
SNEAK PEEK: Live streaming into Unity with a Vive tracker

SNEAK PREVIEW: New MoCap Pro Prototype

Capturing gesticulation and clapping with high fidelity finger tracking

“Super Splay” Plugin available (April 2020)

Software Update Improves Accuracy and Speed of MoCap

MoCap Pro Gloves in Action

See what others are doing with the MoCap Pro Glove.

Finger articulation with MoCap Pro gloves to directly animate a character

MoCap Pro gloves used in an AR/VR context

Planters Baby Nut Live Stream Using MoCap Pro Gloves

Creating music with StretchSense Gloves and a V-synth 

Zombie Hands in a Production Environment (Part 1)
Zombie Hands in a Production Environment (Part 2)
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