Indigo 2021 banner.

StretchSense at Indigo 2021

We’re Looking Forward to Seeing You We’re excited to announce that StretchSense will be attending INDIGO 2021, the Netherlands’ premier game industry event, organised each year by Dutch Game Garden. Run as an online event on the 25th June, the … Read More

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StretchSense Launcher seen over the shoulder on a laptop.

StretchSense launcher announced

Keeping on top of the updates can be a bit tedious, which is why we’re developing a new Launcher feature for Hand Engine. The Launcher will enable to you to: You can launch any version of Hand Engine you have … Read More

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StretchSense Xsens integration banner.

StretchSense native integration in Xsens MVN

In December 2020, Xsens released MVN 2020.2. For StretchSense customers, this was a significant development because it was the first time StretchSense MoCap Pro gloves could be captured inside either MVN Animate or MVN Analyze.  This integration provides the link … Read More

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Hand Engine Pose Background

Hand Engine v1.1.2 now available

Version 1.1.2 of our Hand Engine software package was released today. In this minor update: A bug affecting group calibration has been resolved The timecode of FBX files from Hand Engine now start at 00:00:00 when loaded into Maya or … Read More

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Hand Engine 1.1.1 close up

Hand Engine 1.1.1 release puts user experience first

Today’s release includes new features and UI enhancements designed to make the user experience smoother and more intuitive for both new and experienced users of Hand Engine. For example, Hand Engine now includes a Restore Session function, which is useful … Read More

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StretchSense launches Hand Engine 1.1.0 with FBX export and express calibration

StretchSense has today released an update to Hand Engine that provides a host of new features for animators and studios, as well as performance enhancements. StretchSense CTO Todd Gisby comments: “We’re really determined to push the limits on what Hand … Read More

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Unreal Pick and Mix event.

StretchSense joins Epic Games, DNEG and other industry heavyweights at Unreal Pick and Mix

StretchSense is excited to announce it will be joining Epic Games, DNEG and other industry heavyweights at Unreal Pick and Mix, an online suite of workshops for freelancers and media professionals taking place 15-26 March GMT. Hosted by Escape Studios, … Read More

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OnPoint Studios CARGO setup in Unreal Engine.

Cargo, the live virtual performance featuring StretchSense gloves

OnPoint Studios in Berlin, Germany are developing a project to fuse motion capture technologies, including our hand motion capture solution, with Unreal Engine to deliver a new generation of theatre. CARGO is a virtual production showcase OnPoint is using to … Read More

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Epic games metahumans in unreal engine.

Using StretchSense gloves to power a MetaHuman

Epic’s MetaHuman Creator allows you to create a bespoke photorealistic digital human, fully rigged and complete with hair and clothing, in a matter of minutes.  The great news is, it takes just a few more minutes to map our MoCap … Read More

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Hand Engine hand mocap software by StretchSense.

What’s new in the Hand Engine v1.1.0 experimental release?

Release date: 12 February 2021 Hand Engine V1.1.0 experimental release is now available and it comes with a number of exciting new features and enhancements. The feature garnering the most attention in the mocap community is Express Mode, which allows … Read More

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