Hand Engine Motion Capture Software


Software to support the MoCap Pro

Quick to Set Up

Download, install and capture hand motion data within minutes

Software Integration

With Unity, MotionBuilder and Unreal Engine software (Maya coming soon)

Poses That Work for You

Choose what poses to upload, or customize poses directly in Hand Engine

Get Access to Hand Engine
Hand Engine is purpose-built software that provides an interface between StretchSense MoCap Pro gloves and the animation software of your choice. Connect, configure and calibrate our gloves using a high fidelity, real-time hand solver. Our hand solver has something for all animation and motion capture studios.

Pose Detection Mode

Outputs perfect hand pose keyframes in sync with the actors body motion with no noise and no peaks. Preselect only the hand poses you want to see, and drastically reduce post production time by only needing to craft the transitions between poses.

Blend Mode

Gives you precise, continuous, smooth and nuanced finger movement by using our machine learning core to interpolate between your calibration poses.

The best part though is that you can toggle between each mode in post production with the click of a button.

All of the raw information from the hand motion capture session is recorded in Hand Engine, enabling you to effortlessly reprocess a session through a new or manipulated calibration profile, or swap modes without needing to go back to and re-shoot.

Connects to Multiple Platforms

We are constantly adding new integrations to Hand Engine. Right now you can stream live mocap data to MotionBuilder, Unity3D, Unreal Engine and Maya.

Current Version

Version 1.0.1 is now available with support for MotionBuilder, Unreal Engine, Unity and Maya.

Available on Windows PC. See System Specifications.

  • Two license options available, Hand Engine Animator for sole operators and Hand Engine Studio for studios
  • Connect, configure, calibrate and capture up to 6 pairs of gloves simultaneously with Hand Engine Studio license
  • Create and save individual, personalized calibration profiles that can be used and reused at a later date to reduce time spent re-calibrating the gloves
  • Record raw sensor data and solved hand data against timecode in Hand Engine, and stream real-time hand data to MotionBuilder, Unreal Engine and Unity software — with more platforms like Maya coming soon
  • Send take names and start/stop triggers from your digital slate to make synchronization of hands with body and face simple
  • Re-calibrate and reprocess in post with complete data recording
  • Remote trigger ready — send take names and start/stop triggers from your existing digital slate
  • Hand Engine is a browser-based application, however, you only need to be connected to the internet when you first activate your license. Once activated, you can use Hand Engine offline just as you would any other software application.
Feature Animator Studio
Pairs of glove paired at the same time 2 6
Max number of actors Unlimited Unlimited
Max number of calibration profiles per actor Unlimited Unlimited
Digital start/stop triggers from external source No Yes
Advanced timecode support No Yes
Streaming plugins (MoBu, Unity, Unreal Engine…) Yes Yes
Remapping to custom characters Yes Yes
Blend Mode: Smooth continuous hand solving Yes Yes
Pose Detection Mode: Output perfect keyframes Yes Yes
Preview calibration results Yes Yes
StretchSense pre-built pose libraries Yes Yes
Pose editing tools Yes Yes
Save custom workspace layout Yes Yes
Auto capture Yes Yes
PC Clock Timecode Support Yes Yes
UltraSync One Timecode Support Yes Yes
Record Raw Data to File Yes Yes
Simultaneous Multi-performer training Yes Yes

Minimum Specifications

Your device must meet all minimum requirements to operate this product.

OSWindows 10 (x64)
GPUDedicated graphics
Memory8 GB


Motion capture glove Hand Engine Software streaming into Unity, Unreal Engine and MotionBuilder. Create your own motion capture library
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