Hand Engine Motion Capture Software


Software to support the MoCap Pro

Quick to Set Up

Download, install and capture hand motion data within minutes

Software Integration

With Unity, MotionBuilder and Unreal Engine software (Maya coming soon)

Poses That Work for You

Choose what poses to upload, or customize poses directly in Hand Engine

Get Access to Hand Engine
Hand Engine is purpose-built software that provides an interface between StretchSense MoCap Pro gloves and the animation software of your choice. Connect, configure and calibrate our gloves using a high fidelity, real-time hand solver. Our hand solver has something for all animation and motion capture studios.

Pose Detection Mode

Outputs perfect hand pose keyframes in sync with the actors body motion with no noise and no peaks. Preselect only the hand poses you want to see, and drastically reduce post production time by only needing to craft the transitions between poses.

Blend Mode

Gives you precise, continuous, smooth and nuanced finger movement by using our machine learning core to interpolate between your calibration poses.

The best part though is that you can toggle between each mode in post production with the click of a button.

All of the raw information from the hand motion capture session is recorded in Hand Engine, enabling you to effortlessly reprocess a session through a new or manipulated calibration profile, or swap modes without needing to go back to and re-shoot.

Connects to Multiple Platforms

We are constantly adding new integrations to Hand Engine. Right now you can stream live mocap data to MotionBuilder, Unity3D, Unreal Engine and Maya.

Current Version

Version 1.0.1 is now available with support for MotionBuilder, Unreal Engine, Unity and Maya.

Available on Windows PC. See System Specifications.

Motion capture glove Hand Engine Software streaming into Unity, Unreal Engine and MotionBuilder. Create your own motion capture library
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