Yes, you definitely can! Please check out our guide on How to Stream Hand Engine Data to Another PC on Your Network.
Yes, you can stream raw data from our gloves to build your own custom applications in Unity. For example, watch this video of a virtual dominoes game using MoCap Pro Gloves, Hand Engine, and Unity. Here’s our guide about streaming … Read More
Yes, you can stream raw data from our gloves to build your own custom applications in Unreal Engine. See an example video of MoCap Pro gloves streaming into multiple platforms including Unreal Engine. Here’s our guide about streaming to Unreal … Read More
Software platforms such as MotionBuilder, Unity and Unreal Engine can combine streams of body and hand data on to a single character. Alternatively, you can record hand data separately and then merge it with body data in post-production.
There is a range of options of feeding timecode into Hand Engine, such as local system time, timestamp the data with an UltraSync One module, integration to Vicon TimeCode, and clove clock. We are working on ways to accept timecode … Read More
Yes, the Hand Engine version 1.1.0 does support Vicon timecode integration. Here’s a quick guide on how to set it up.
We do have an HTTP post request that can trigger recordings remotely, but it takes some programming to make that work that we assist. We would recommend streaming into another mocap system (e.g. Xsens, OptiTrack) and recording everything in there … Read More