Third-Party Integrations

Does Hand Engine support Xsens MVN Animate?

Yes, Hand Engine has direct integration with Xsens, see a quick guide video on how to set it up.

Does Hand Engine support Maya?

Yes, you can stream raw data from our gloves to build your own custom applications in Maya. See an example video of MoCap Pro gloves streaming into multiple platforms including Maya. Here’s our guide about streaming to Maya.

Does Hand Engine support Unity?

Yes, you can stream raw data from our gloves to build your own custom applications in Unity. For example, watch this video of a virtual dominoes game using MoCap Pro Gloves, Hand Engine, and Unity. Here’s our guide about streaming … Read More

Does Hand Engine support Unreal Engine?

Yes, you can stream raw data from our gloves to build your own custom applications in Unreal Engine. See an example video of MoCap Pro gloves streaming into multiple platforms including Unreal Engine. Here’s our guide about streaming to Unreal … Read More

How can I integrate MoCap Pro Gloves with body data?

Software platforms such as MotionBuilder, Unity and Unreal Engine can combine streams of body and hand data on to a single character. Alternatively, you can record hand data separately and then merge it with body data in post-production.

How can I use MoCap Pro gloves with OptiTrack?

See this video on how to integrate StretchSense MoCap Pro Gloves with OptiTrack body tracking in MotionBuilder.

How does timecode work with your gloves?

You can timestamp the data by connecting an UltraSync One module to the glove. There is a range of options of feeding timecode into Hand Engine, such as Local System Time and Glove Clock and we are working on ways … Read More

Do you have any recommended mocap systems to start recording simultaneously for timecode syncing?

In regards to time code syncing with any other motion capture systems, at the moment we are not integrated with any slates which are commonly used to triggering recordings from multiple sources. We do have an HTTP post request that … Read More