Yes, Hand Engine has direct integration with Xsens, see a quick guide video on how to set it up.
Yes, you can stream raw data from our gloves to build your own custom applications in Unity. For example, watch this video of a virtual dominoes game using MoCap Pro Gloves, Hand Engine, and Unity. Here’s our guide about streaming … Read More
Yes, you can stream raw data from our gloves to build your own custom applications in Unreal Engine. See an example video of MoCap Pro gloves streaming into multiple platforms including Unreal Engine. Here’s our guide about streaming to Unreal … Read More
Software platforms such as MotionBuilder, Unity and Unreal Engine can combine streams of body and hand data on to a single character. Alternatively, you can record hand data separately and then merge it with body data in post-production.
You can timestamp the data by connecting an UltraSync One module to the glove. There is a range of options of feeding timecode into Hand Engine, such as Local System Time and Glove Clock and we are working on ways … Read More
In regards to time code syncing with any other motion capture systems, at the moment we are not integrated with any slates which are commonly used to triggering recordings from multiple sources. We do have an HTTP post request that … Read More