Hand Engine comes with Maya integration built in. See an example video of MoCap Pro gloves streaming into multiple platforms including Maya.
You can remap your Hand Engine output to match the hands of a custom character. This will enable you to stream data to your custom character directly through Hand Engine. For detailed instructions on how to do this, see the … Read More
Captured data can be recorded in several locations to cover all use cases. Raw data can be saved to a user-specified file on the SD card on board the gloves. Raw data, joint angles and your calibration profile are saved … Read More
Hand Engine Animator supports 2 pairs of gloves at one time while Hand Engine Studio supports 6 pairs simultaneously.
You can timestamp the data by connecting an UltraSync One module to the glove. There are a range of options of feeding timecode into Hand Engine, such as Local System Time and Glove Clock and we are working on ways … Read More
Software platforms such as MotionBuilder, Unity and Unreal Engine can combine streams of body and hand data on to a single character. Alternatively, you can record hand data separately and then merge it with body data in post-production.