Although Hand Engine opens in a web browser, you only need to be connected to the internet when you first activate your license and then at least once per 30 days after that to stay activated. Once activated, you can … Read More
Hand Engine Software
Hand Engine Animator is for sole operators and Hand Engine Studio suitable for studios. For a comprehensive list of features for each license type, see the Animator & Studio Comparison table on the Hand Engine page.
Captured data can be recorded in several locations to cover all use cases. Raw data can be saved to a user-specified file on the SD card on board the gloves. Raw data, joint angles and your calibration profile are saved … Read More
Hand Engine Animator supports 2 pairs of gloves at one time while Hand Engine Studio supports 6 pairs simultaneously.
We have developed a lightweight app that connects to a performer’s on-body smartphone so you can broadcast data over WiFi to an off-stage computer. Ideal for a large mocap stage or multiple performers that are interacting with each other. You … Read More
Hand Engine is capable of accepting software triggers but we have not established the documentation around this function yet. We intend to have pre-built support for common digital slate software, plus the ability to specify a generic input for custom … Read More