News

Level down in frustration; level up in velocity

Production day is hectic. When the focus should be on the performance and creating content, let consistent quality of data and speed give power to collective creativity. … Read More

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Hand Engine 1.3.0 software release

We’re bringing you speed and enhanced data quality in our latest release

Our latest release is all about speed and beautiful animations. Speed really matters. The biggest advantage of high performing hand solutions is the time it saves. … Read More

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MoCap Pro glove interaction with virtual balls in Unity using the HTC Vive.

Why performance matters in mocap

What does performance mean when assessing motion capture gloves? Here at StretchSense, we are relentlessly focused on making the world’s highest-performing motion capture gloves.  … Read More

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Hand Engine 1.2.0 Released

Enhanced features including OptiTrack integration in Hand Engine 1.2.0

We are proud to announce the release of Hand Engine 1.2.0 … Read More

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Indigo 2021 banner.

StretchSense at Indigo 2021

We’re Looking Forward to Seeing You We’re excited to announce that StretchSense will be attending INDIGO 2021, the Netherlands’ premier game industry event, organised each year by Dutch Game Garden. Run as an online event on the 25th June, the … Read More

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StretchSense Xsens integration banner.

StretchSense native integration in Xsens MVN

In December 2020, Xsens released MVN 2020.2. For StretchSense customers, this was a significant development because it was the first time StretchSense MoCap Pro gloves could be captured inside either MVN Animate or MVN Analyze.  This integration provides the link … Read More

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OnPoint Studios CARGO setup in Unreal Engine.

Cargo, the live virtual performance featuring StretchSense gloves

OnPoint Studios in Berlin, Germany are developing a project to fuse motion capture technologies, including our hand motion capture solution, with Unreal Engine to deliver a new generation of theatre. CARGO is a virtual production showcase OnPoint is using to … Read More

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Epic games metahumans in unreal engine.

Using StretchSense gloves to power a MetaHuman

Epic’s MetaHuman Creator allows you to create a bespoke photorealistic digital human, fully rigged and complete with hair and clothing, in a matter of minutes.  The great news is, it takes just a few more minutes to map our MoCap … Read More

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Request a glove trial.

Request a trial package

Now you can try our premium hand motion capture solution before you buy. The introduction of trial periods has already been warmly received by animators and motion capture professionals who want to see how our MoCap Pro glove and Hand … Read More

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Guitar playing motion capture featuring Xsens and MoCap Pro gloves.

How to Remap Live Guitar to a Character Asset – MoCap Pro Gloves

Recently, we produced a video showing a live motion capture guitar performance using MoCap Pro gloves. Our team produced this demo in one take with no clean up, so we thought we’d share the process that was used to create … Read More

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